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C++ Programming – A Practical Approach

C++ Programming – A Practical Approach

INR₹4,237.00 + GST

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SKU: cid_14741 Category: Tags: ,
About the course

In this course, you will develop a complete program on particle fire explosion, which involves uses of graphics libraries along with fundamental and advanced concepts of C++ programming. This course covers the fundamental concepts of C++ programming including working with operators, functions, loops etc. Advanced concepts like object-oriented programming are also covered in this course, which includes working with classes and objects, using Inheritance and encapsulation etc. In addition to this, the course covers the use of SDL, which is a graphics library, and a vital part in the development of a game or a GUI application. The comprehensive use of SDL has been demonstrated to produce an incredible program on particle fire explosion.

Credit Score  = 16+7+12+(32+7+10) = 84(Formula to calculate credit score is available here)
Learning Outcomes

After completing this course, you will be able to:

  • Understand the syntax and semantics of the C++ programming language.
  • Write inline functions for efficiency and performance.
  • Create C++ classes for code reuse.
  • Implement copy constructors and class member functions.
  • Understand the concept of data abstraction and encapsulation.
  • Learn how to overload functions and operators in C++.
  • Learn how inheritance and virtual functions implement dynamic binding with polymorphism.
  • Design and implement generic classes with C++ templates.
  • Learn how to Implement SDL graphic libraries to develop a GUI based programs.
  • Boost your hireability through innovative and independent learning.
  • Get a certificate on successful completion of the course.
Target Audience

The course can be taken by:

Students: All students who are pursuing professional graduate/post-graduate courses related to computer science or Information Technology.

Teachers/Faculties: All computer science and engineering teachers/faculties.

Professionals: All IT professionals from software programming domain.

Why learn C++?

C++ is one of the most useful and complex programming languages with a huge area of application in the IT/Software industry. C++ overrides the complexities of 3D games, optimizes resource management and facilitates multiplayer with networking. Many highly used applications, such as Image Ready, Adobe Premiere, Photoshop, and Illustrator, are scripted in C++. Prospects are bright for candidates with knowledge of programming languages like C++. Demand for professionals with a deep knowledge of object-oriented programming using C++ arrays, and C++ structures, and C++ objects is very high. C++ for gaming projects is very popular. So anybody familiar with C++ programming can make a career as a gaming professional.

Course Features
  • 24X7 Access: You can view lectures as per your own convenience.
  • Online lectures: 16 hours of online lectures with high-quality videos.
  • Updated Quality content: Content is latest and gets updated regularly to meet the current industry demands.
Test & Evaluation

Each lecture will have a quiz containing a set of multiple choice questions. Apart from that, there will be a final test based on multiple choice questions.

Your evaluation will include the overall scores achieved in each lecture quiz and the final test.

  1. The access to the course can be extended 3 months at a time (for upto 4 times) just by sending a mail requesting for an extension to the email id in the footer.
  2. The hard copy of the certificate shall be shipped to your registered address or your college
  3. There is no soft copy of the certificate.
  4. To get access to the certificate - you need to take the online exam at the end of the course

Basic mathematical calculation skills and logical skills

Topics to be covered
  1. Introduction
  2. Installation
  3. Using C++ Source Code File
  4. Hello World
  5. Outputting Text
  6. Variables
  7. Strings
  8. User Input
  9. Binary Numbers and Memory
  10. Integer Variable Types
  11. Floating Point Variable Types
  12. Char and Bool
  13. The 'If' Statement
  14. If-Else
  15. If-ElseIf-Else
  16. Complex Conditions
  17. While Loops
  18. The Do While Loop
  19. 'For' Loops
  20. Break and Continue
  21. Arrays
  22. Multidimensional Arrays
  23. Sizeof and Arrays
  24. Sizeof Multidimensional Arrays
  25. Switch - Choosing Between Alternatives
  26. Functions - Using Subroutines in C++
  27. Return Values
  28. Function Parameters
  29. Headers and Prototypes
  30. Classes
  31. Data Members
  32. Constructors and Destructors
  33. Getters and Setters
  34. String Streams; Adding Number to Strings
  35. Overloading Constructors
  36. The 'this' Keyword; A First Taste of Pointers
  37. Constructor Initialization Lists
  38. Pointers; Where C++ Starts to Get Tricky
  39. Arithmetic Operators
  40. Pointers and Arrays
  41. Pointer Arithmetic; Adding, Subtracting and Comparing Pointers
  42. Char Arrays
  43. Reversing a String
  44. References
  45. The "const" Keyword
  46. Copy Constructors
  47. The "New" Keyword
  48. Returning Objects from Functions
  49. Allocating Memory
  50. Arrays and Functions
  51. Namespaces
  52. Inheritance
  53. Encapsulation
  54. Constructor Inheritance
  55. Two's Complement
  56. Static Variables
  57. Particle Fire Explosion
  58. Using C++ Libraries
  59. Acquiring Simple Direct Media Layer
  60. A Basic SDL Program
  61. Creating an SDL Window
  62. Textures, Renders and Buffers
  63. Setting Pixel Colors
  64. Creating the Screen Class
  65. Bit Shifting and Colors
  66. Adding a Set Pixel Method
  67. Animating Colors
  68. Creating Particles
  69. Animating Particles
  70. Creating an Explosion
  71. Ensuring Constant Speed
  72. Bitwise 'And'
  73. Implementing Box Blur
  74. Realistic Particle Motion
  75. Languages Overview
  76. What Next
  77. Object Oriented Design Considerations
  78. Understanding Postfix and Prefix
  79. Static Creating Libraries
  80. Programming in C++ Final-Quiz

As a part of this program, you are required to do project work. The project specifications have been drawn in consultation with the industry. The project work has to meet these specifications and can be done in group of upto 5 members.

Sieve of Eratosthenes(~1 hours)
1. Write a program that lists all the prime numbers up to a desired limit set by the user.
2. Display all the primes in the form of a list.

Matrix Calculator(~2 hours)
1. Write a program to perform various operations on 2-D arrays (Matrices).
2. Program should prompt the user to input two 2-D arrays.
3. Program then should ask about the choice of operation between them (addition, subtraction and multiplication).
4. Program should also check for the validation of the matrices that whether they are suitable for these operations or not. This can be achieved by checking the number of rows and columns to be equal for addition and subtraction, and checking if the number of columns in the 1st matrix is equal to the number of rows in the 2nd one.
5. The program should then print the result matrix in its matrix form.

Number base converter(~1 hours)
1. Write a program to convert Binary number to Decimal Number and vice versa, Octal to Decimal and vice versa and Binary to Octal and vise versa.
2. The Program will prompt the user to select from which number system to which number system they want to convert.
3. Then the program should take the user input to be converted and Print the result.

Basic Billing System(~1 hours)
1. Write a program in which there are some commodities with some predefined prices, and prompt the user to select the commodities to buy and enter the number of commodities which they have bought.
2. The program will then take in the user data and calculate the bill by calculating the products of the number of commodities with their unit price and then adding it for all commodities.
3. The Program will then print the Bill in tabular form along with the Total amount to be paid.

A Basic Modern Periodic table(~2 hours)
1. Write a program to display the Atomic no., Atomic mass, group no., period no. and Symbol of the element inputted by the user (upto atomic number 20).
2. Programs needs an element class and each element needs to be an object of it with attributes as stated above.
3. The element data has to be predefined by the programmer.
4. The program will prompt the user to enter the name of the element they want the data about.
5. The program will then print all the respective attributes about the element.

A Basic Currency converter(~1 hours)
1. Write a program to convert INR to Dollar and vice-versa.
2. The Program will prompt the user to select whether they want to convert from INR to Dollar or Vice-Versa.
3. The Program will take input from the user in either INR or Dollar, and convert it into the other one based on current standard.

A Compound interest Calculator(~2 hours)
1. Write a program to calculate the compound interest on a principal amount on a rate of interest, for a specific time (in years).
2. The Program will prompt the user to enter the Principal amount, the rate of interest per annum and the time for which the principal is compounded.
3. The program should have provisions for if the interest is compounded yearly, quarterly or half-yearly, and hence should use different operation for different cases.
4. The program will then display the interest and the amount to be paid after the period of loan.

Please make sure that these slides are not copied from any source and it should be based on your own research / learning from the course.